My first render
#1
My first render
I have a free evening and not much energy for anything serious, so I decided to try out my first render.
With thanks to Intuition for the excellent tutorial on Lightwave 5.6.

Edit: ugh, struggling to attach, so, well, check here.

The background textures were created using Fyre on my Power Mac G5 running Debian 10 (this machine is quickly becoming my daily driver).

I need to optimise the lights, because this basic draft render took 15 minutes on my Octane. I think I went too overboard (walls don't need to be reflexive, for example) and there are things to remove to improve render times without affecting too much the effect I want to achieve.
(This post was last modified: 07-12-2021, 09:20 PM by Shiunbird. Edit Reason: struggle to attach image )
Shiunbird
Administrator

Trade Count: (1)
Posts: 553
Threads: 45
Joined: Mar 2021
Location: Czech Republic
Find Reply
07-12-2021, 09:13 PM
#2
RE: My first render
[Image: syFnq6yfELf9nq8?x=1914&y=530&a=true&file...calingup=0]

Here is the image he linked. Pretty cool colors and reflections. Smile

Looks like you have motion blur too. Probably not necessary and will end up cleaner.

Octane 2x400O2 300O2 400Origin 200 2x250
(This post was last modified: 07-13-2021, 01:29 AM by Intuition.)
Intuition
Tezro

Trade Count: (0)
Posts: 351
Threads: 42
Joined: Dec 2017
Location: Roseburg, OR
Find Reply
07-13-2021, 01:28 AM
#3
RE: My first render
Looking good! Smile
Irinikus
Hardware Connoisseur

Trade Count: (0)
Posts: 3,475
Threads: 319
Joined: Dec 2017
Location: South Africa
Website Find Reply
07-13-2021, 04:58 PM
#4
RE: My first render
Thank you!
Depth of field, actually, not motion blur. It looked very weird without it, too flat and unnatural.

I redid the backgrounds to reduce the gap between the edges of the cubes, added more spheres and optimised the lights to reduce render times. I also find out that if I use textures larger than 2560x2560 for the walls, the render times increase a lot (perhaps because of my graphics?) - the preparation phase processing the textures takes much longer, so I reduced them to 2048x2048 to remain within the realms of power of 2.

So my next steps are increasing the gamma of the blue cube face, because it's barely visible, and then animate. I want to have the camera orbit each sphere in a sort of gravitational slingshot effect.

[Image: preview]
(This post was last modified: 07-13-2021, 07:59 PM by Shiunbird.)
Shiunbird
Administrator

Trade Count: (1)
Posts: 553
Threads: 45
Joined: Mar 2021
Location: Czech Republic
Find Reply
07-13-2021, 07:57 PM
#5
RE: My first render
very neat!!
gijoe77
Tezro

Trade Count: (1)
Posts: 644
Threads: 34
Joined: Jun 2018
Find Reply
07-16-2021, 05:30 PM


Forum Jump:


Users browsing this thread: 1 Guest(s)