fiow
#1
fiow
Came across this while waiting for a scene to render....

https://www.highend3d.com/downloads/appl...pps/c/flow

Anyone ever grab a copy?
indigofan
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07-31-2020, 10:34 PM
#2
RE: fiow
There doesn't appear to be a valid link to download it...?

[Image: bjcqtPvq_o.png]
BackPlaner
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08-01-2020, 06:15 AM
#3
RE: fiow
(08-01-2020, 06:15 AM)BackPlaner Wrote:  There doesn't appear to be a valid link to download it...?
No, nada, zilch. Shame.
indigofan
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08-01-2020, 01:42 PM
#4
RE: fiow
LOL.  Took me less than 5 minutes of investigating to get a working link. Tongue

Here ya go:
https://web.archive.org/web/201001180732...5.3.tar.gz

Original homepage:
https://web.archive.org/web/200706272036...abour.com/

Software prerequisites for compiling:
OpenGL or Mesa
the Qt toolkit, version 2.2.x or greater
the Particle System API v.1.2  NOTE: the Particle System API is included with the flow distribution.
BMRT 2.5 or greater
the ImageMagick 'convert' utility.
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(This post was last modified: 08-04-2020, 01:54 AM by CyberMonkey.)
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08-04-2020, 01:53 AM
#5
RE: fiow
(08-04-2020, 01:53 AM)CyberMonkey Wrote:  the Qt toolkit, version 2.2.x or greater
the ImageMagick 'convert' utility.

Qt might be a problem ?

But the reason I stopped by is, I would highly recommend using Graphics Magick instead of ImageMagick. GM has retained all the "legacy" behavior of image, while making cross-platform code a priority. In fact, the code for Graphics builds right out of the box every time on Irix, with MipsPro, and if you have any questions or requests the guy who runs it (Bob) is super-responsive and helpful.

It's really good, a bazillion times better than the twerks at Image, and imo we should support people who support Irix.
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08-04-2020, 03:54 AM
#6
RE: fiow
(08-04-2020, 03:54 AM)hamei Wrote:  
(08-04-2020, 01:53 AM)CyberMonkey Wrote:  the Qt toolkit, version 2.2.x or greater
the ImageMagick 'convert' utility.

Qt might be a problem ?

But the reason I stopped by is, I would highly recommend using Graphics Magick instead of ImageMagick. GM has retained all the "legacy" behavior of image, while making cross-platform code a priority. In fact, the code for Graphics builds right out of the box every time on Irix, with MipsPro, and if you have any questions or requests the guy who runs it (Bob) is super-responsive and helpful.

It's really good, a bazillion times better than the twerks at Image, and imo we should support people who support Irix.
Neko_flow would be a great addition, I however lack the skills to get this working, tried yesterday to no avail.
indigofan
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08-04-2020, 07:12 PM
#7
RE: fiow
Is anyone working on building flow and the necessary Qt 2.2 toolkit?  I might take a look at it on the weekend, unless somebody else is already 3/4 of the way done.  I don't want to waste my time duplicating somebody else's work.

Qt 2.2 shouldn't be too much of a problem.  Nekoware had Qt 3.x and 4.x packages, so the older version ought to be possible, too.

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08-06-2020, 11:02 PM
#8
RE: fiow
If you manage to get it building as long as we can have somebody who is a maintainer on the packages I don't mind including it.

I'm the system admin of this site. Private security technician, licensed locksmith, hack of a c developer and vintage computer enthusiast. 

https://contrib.irixnet.org/raion/ -- contributions and pieces that I'm working on currently. 

https://codeberg.org/SolusRaion -- Code repos I control

Technical problems should be sent my way.
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08-07-2020, 01:45 AM
#9
RE: fiow
I've taken a quick look at the Qt 2.2 sources.  Happily, IRIX is a supported platform!  They have ready-made config files for o32, n32, or 64-bit; static or shared; GCC or MIPSPro.  That's a nice surprise.

I'll fire up the Octane tomorrow and see what happens....

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08-07-2020, 07:07 PM
#10
RE: fiow
Slight progress report:  trying to build Qt has revealed a small bug in my MIPSPro installation.  I just need to re-install one patch (and do it properly this time!) and it should work.  Currently I can successfully build for the o32 ABI only. 

There's also a small problem enabling OpenGL support and I'm working on that too.

Overall, it's not as straightforward as I'd hoped but no showstoppers by the looks of things.  (And the first problem was entirely my fault.)

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08-10-2020, 12:46 AM


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