Apollo CSM in Autodesk smoke
#1
Apollo CSM in Autodesk smoke
    Between editing jobs on the smoke I would mess around. This is a frame from an animation I made in smoke, using Action and Batch modules. The smoke on Octane that I was using had a basic 3d capability, but you could do simple raytracing and could use up to 9 lights. Texture mapping was also supported. Also available were a library of 3d primitives, cones, cubes, spheres, etc. The shot is slow, looks like its hand held and the Apollo CSM rotates as it gets closer to the window.
KayBee
Octane

Trade Count: (0)
Posts: 132
Threads: 40
Joined: Feb 2020
Find Reply
03-28-2020, 03:19 PM


Forum Jump:


Users browsing this thread: 1 Guest(s)