Apollo CSM in Autodesk smoke -
KayBee - 03-28-2020

Between editing jobs on the smoke I would mess around. This is a frame from an animation I made in smoke, using Action and Batch modules. The smoke on Octane that I was using had a basic 3d capability, but you could do simple raytracing and could use up to 9 lights. Texture mapping was also supported. Also available were a library of 3d primitives, cones, cubes, spheres, etc. The shot is slow, looks like its hand held and the Apollo CSM rotates as it gets closer to the window.