(10-26-2024, 09:54 PM)echo Wrote: system1: Octane, videocard: vpro v6. female 13W3 connector. i would like to run it in 1920x1200 @60hz.
the only 13W3 adapter i know to work is the CablesOnline, 6ft 13W3 Male to SVGA (HD15) Male, with dipswitches.
custom made adapters appear to be no longer available, and SUN adapters are said to be incompatible.
so afaik i will need the cablesOnline cable no matter what.
CablesOnline absolutely still sells these by the hundreds here you go:
https://www.ebay.com/itm/270832512031
I own six of these cables. The dip switches depend on the monitor you choose.
Other people can absolutely correct me if I'm wrong, but I'm fairly certain you can only get to 1080P using maybe a V8 but definitely a V10 or V12 is required.
I thought the maximum resolution for a V6 was 1680x1050?
You need to understand that widescreen resolutions didn't really exist back then. SGI did exist during the transition when HD resolutions for film were established. So the latter stations were built with that in mind. But when the Octane was built there was no such thing as 1080p.
It's just like when you had to fiddle with Xfree86 XConfig for Linux to get graphics to work at all back in the day, issue has to do with it has to do with the dot clock and the specs of the chips of the day.
You need to understand that an Octane is from at like 1996-2002-ish?. What were the available resolutions for PCs in 1998? Now they did continue to sell the Octanes with upgrades including Octane2 which is where you eventually got the Vpro graphics family! But I'm pretty sure you're V6 is still too low end for 1080p. Be aware to that (just like today's top end resolutions) if you go mega-max on these cards, you'll often loose OpenGL performance.
I would honestly recommend not attempting to shove these old stations onto a digital interface unless you have one of the modern DVI DCDs or the last of the SGI that natively used DVI. Yes you can find special video signal converters and all that but you're probably never going be happy and you're going have so many converters and so many cables and pweor bricks that it's probably going to be a hassle that's not worth it.
If you have to do something in an HD res you may be able to do 1280 x 720 (720p), that's at least achievable and is something you can shove into a modern widescreen monitor.
KVM's used to have SOG heads but most of those are long gone. And if you manage to find them the prices are way high so I don't think you'll find anyone trying that route.
What you can do is get extremely old manual VGA/PS2 style KVM. There are many from the early 2000s made by Netgear and a few others that performed basic EDID emulation but basically just allow the pins right through. As long as you use an SOG monitor on one of these really old KVMs you can hook up an SOG machine at the VGA console port and everything does works-ish. I used to do this briefly with an eight port Netgear KVM from circa 2006. So you could try to pick up a PS2 VGA KVM that's literally almost 20 years old and that might work but you also might have weird problems when it reconnected and disconnect the monitors during swap. Several of the old KVM's had peripheral emulation for the keyboard and mouse to prevent hot plugging but didn't necessarily preserve the monitor. So often times it was like plugging and unplugging the monitor cable while you're swapping.
I've never seen a working setup recommended here for KVM's on SGI's, it's just too big of a hassle with too many cooks in the kitchen. I recommend instead of straining to get your SGI to work on your PC monitor to just get a standard 4:3 aspect LCD monitor made somewhere between 2004 and 2009, a lot of of Dell ultra monitors come to mind but Samsung and NEC used to work as well and just live with that. Most of the time old 4:3 Lcd monitors between 15 inch to 19 inches supported SOG natively and worked just fine with the tricky.
The only members that usually have success and integrating their SGI into their PC set up are people who have SGI Fuel or SGI Tezro, because those systems were the last to come out and actually do support 1080P as the highest resolution they can output. So they have an easier time integrating because of their later video standards. Each system startinh with octane and below is going to be a new challenge with new video limitations. Remember it's like stepping back in time before Windows XP even existed. So you're talking Windows XP is about when fuel and Tezro we're finishing up their run and we're being sold toward the end of SGI's life.
Before that you're dealing with whatever Windows 2000 could do normally, before that you're dealing with whatever Windows 95/95se could do normally on your pentium I or II. Before that you're dealing with a 486 with windows 3.1, what resolution could that do, 1024 x 768? I think you hopefully see the issue. SGI standard output was 1280 x 1024 which was pretty darn big back in the day.
You can run into real hair issues when you start changing the resolutions on these systems, I highly advise you stick with the standard resolution and learn to love it. You can definitely fiddle but sometimes undoing what you're fiddling with can be a nightmare. It's not like windows where there's a simple way to reset the resolution if you mess up and your monitor goes dark from an unsupported setting. It could be undone but it's a real pain.
Just remember how old these systems actually are. Those of us with large collections have never found a way to just have them all on a giant wall and have one mouse and keyboard rule them all. It just doesn't work out with your time.
If you have to have a huge screen you should just go with an LCD projector that supports SOG from the used recycle pile.