Inferno/Fire on Tezro...
#11
Re: Inferno/Fire on Tezro...
<QUOTE author="duchamp" post_id="2838" time="1535151849" user_id="57">
duchamp post_id=2838 time=1535151849 user_id=57 Wrote:Could you try this: in the "inferno_IRIX_6.5_64_SP6" binary (2008 SP6), at offset 18CF578 change hex 11 to hex 15? Do you get any other error message?

I'll give it a try when I get back home next friday
gijoe77
Tezro

Trade Count: (1)
Posts: 644
Threads: 34
Joined: Jun 2018
Find Reply
08-25-2018, 12:20 AM
#12
Re: Inferno/Fire on Tezro...
<QUOTE author="gijoe77" post_id="2840" time="1535156418" user_id="243">
gijoe77 post_id=2840 time=1535156418 user_id=243 Wrote:<QUOTE author="duchamp" post_id="2838" time="1535151849" user_id="57">
duchamp post_id=2838 time=1535151849 user_id=57 Wrote:Could you try this: in the "inferno_IRIX_6.5_64_SP6" binary (2008 SP6), at offset 18CF578 change hex 11 to hex 15? Do you get any other error message?

I'll give it a try when I get back home next friday

Have just installed inferno on Tezro also and yes, got the same results.

Can I ask what tool we are using for changing the offset entry?

Hey Ho Pip And Dandy!!!!!

Onyx2  Tezro   Octane2
uunix
Octane

Trade Count: (0)
Posts: 212
Threads: 23
Joined: Dec 2017
Location: Middle of the UK..ish
Find Reply
08-25-2018, 09:01 AM
#13
Re: Inferno/Fire on Tezro...
Just use hexedit from SGI freeware e.g. Of course this is with no warranty of its effects. However, it just patches a branch instruction from beqz to bnez in the function "GraphicsInit__Gb" after " GraphicsGetVersion__Gv" has been called. This was how I patched an older version of Flame to run on O2 too. In that case, I also had to patch a CPU check later on, I'm not sure if that is necessary with a Tezro attempting to run Inferno. Of course Inferno expects more graphics memory, but I'm guessing if it runs, in the worst case it will be a bit slower, but possibly additional features may be available.
duchamp
O2

Trade Count: (0)
Posts: 13
Threads: 1
Joined: Dec 2017
Find Reply
08-25-2018, 02:23 PM
#14
Re: Inferno/Fire on Tezro...
<QUOTE author="duchamp" post_id="2847" time="1535206984" user_id="57">
duchamp post_id=2847 time=1535206984 user_id=57 Wrote:Just use hexedit from SGI freeware e.g. Of course this is with no warranty of its effects. However, it just patches a branch instruction from beqz to bnez in the function "GraphicsInit__Gb" after " GraphicsGetVersion__Gv" has been called. This was how I patched an older version of Flame to run on O2 too. In that case, I also had to patch a CPU check later on, I'm not sure if that is necessary with a Tezro attempting to run Inferno. Of course Inferno expects more graphics memory, but I'm guessing if it runs, in the worst case it will be a bit slower, but possibly additional features may be available.
OK Done.. but no joy, still fails with v12 error.

Hey Ho Pip And Dandy!!!!!

Onyx2  Tezro   Octane2
uunix
Octane

Trade Count: (0)
Posts: 212
Threads: 23
Joined: Dec 2017
Location: Middle of the UK..ish
Find Reply
08-25-2018, 03:20 PM
#15
RE: Inferno/Fire on Tezro...
also verifying changing offset 18CF578  hex 11 to hex 15 didn't work for me either
gijoe77
Tezro

Trade Count: (1)
Posts: 644
Threads: 34
Joined: Jun 2018
Find Reply
09-03-2018, 12:08 AM


Forum Jump:


Users browsing this thread: 1 Guest(s)