(06-07-2020, 04:36 PM)Irinikus Wrote: If I split this part scene into various parts, will I be able to create an assembly from them?
You need to make a model for each individual part, then you can start an "assembly" (from that dropdown "file" title) which is a collection of individual models. One nice thing there is that if you edit a component in assembly mode, it also changes the model's individual definitions simultaneously.
When you are hopping around between windows, you have to remember to click on the one you want to work in to make it the "active" window. That's automatic now but I kinda remember being annoyed by that in the beginning. "Why the heck isn't it doing anything ? grrr ! ... oh"
Then you can go into drafting mode and make yourself a 2d print directly from the model. If you later on change the print, that will backstep to update the model
In an assembly, you choose your base model, then you add the other models to that. There's a bunch of ways to orient the various pieces, depending on what you want to do.
You can probably bang your way through this one just by trying stuff, but must be some decent Level One tutorials around on that. I'm sure I have some but where oh where have my files all gone, oh where oh where did I put them ?
Quote:I decided to rebuild the model with better proportions, and converted it to a white ceramic bearing just for shits and giggles.
You could make it a hybrid - steel races, bronze or plastic cage, and ceramic balls. Under the analysis menu, you can set the materials then it will give you the weight of the model, center of gravity, and some other information. You can also do much more realistic renderings with reflections and lights and all that but I'm not much help there, mostly just did simple one-light, basic colors kind of things. I haven't messed with animations too much either but ball bearings are pretty simple, no linkages or anything, might be fun to see what speed ratio you come up with between inner race vs outer race, with the balls slowly orbiting the inner race ...
Quote:I also messed around with there renderer, which seems to deliver decent enough results! 
You are absolutely right about one thing, their background texture
barely qualifies as cheesy ! In fact, I think it's two steps below that ! But you can import better ones easily.
You changed the pattern definition then clicked "regen" hunh ? Cool ?
c'mon JP, get in on this ! It's time to drag that program outta the closet !