Building COVID-19 in Maya 6.5
#21
RE: Building COVID-19 in Maya 6.5
I don't know because I've never been able to get my Dmedia Pro/VBOB setup to work properly, but supposedly doing:

/usr/gfx/dmconf -destination active \
-vpro format=1920x1154_30f \
-dm5 format=1080I_5994

will create a 1920x1154 format, 30 Hz framelocked, 1080-line interlaced video at 59.94 Hz. Maybe someone with a functioning setup would know...

Project: Temporarily lost at sea
Plan: World domination! Or something...
vishnu
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05-25-2020, 08:04 PM
#22
RE: Building COVID-19 in Maya 6.5
Irinikus, fancy using that scene as a new Maya render test for my site? Smile  Perhaps done at a lower res output to be more timely on lesser systems? Atm the scene I test with is very simple and just scales with clock speed & arch on MIPS (whereas the Alias scene is affected by L2 cache size aswell). It would though as you say need to be an archive with locally accessible textures, etc.

Glad to hear you discovered how to render using all 4 CPUs. Wink  Does anyone know if that renderer can use more than 4? I know powertracer can use all CPUs, but I think the mentalray renderer is limited to 4.

Ian.
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05-26-2020, 09:22 AM
#23
RE: Building COVID-19 in Maya 6.5
(05-26-2020, 09:22 AM)mapesdhs Wrote:  Irinikus, fancy using that scene as a new Maya render test for my site? Smile  Perhaps done at a lower res output to be more timely on lesser systems? Atm the scene I test with is very simple and just scales with clock speed & arch on MIPS (whereas the Alias scene is affected by L2 cache size aswell). It would though as you say need to be an archive with locally accessible textures, etc.

Glad to hear you discovered how to render using all 4 CPUs. Wink  Does anyone know if that renderer can use more than 4? I know powertracer can use all CPUs, but I think the mentalray renderer is limited to 4.

Ian.

Hi Ian, I'm busy working on it for you. I'm busy replacing the texture used to bump-map the viral membrane with a fractal, procedurally generated texture, so that only one file needs to be downloaded. (The resultant image won't be quite as good though!)

One question though: do you want it to make use of the standard Maya renderer or the mental ray renderer? (In my opinion, the standard Maya renderer would standardise it.)

I've set it up that it defaults to render using camera1, so all you need to do to run the benchmark is hit the render button.

Maya software seems to render the scene very quickly, I mean, in a fraction of the time that mental ray takes.
(This post was last modified: 05-26-2020, 11:29 AM by Irinikus.)
Irinikus
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05-26-2020, 10:17 AM
#24
RE: Building COVID-19 in Maya 6.5
Thanks! That sounds great! With regard to the renderer, I'm guessing the standard one? My existing test uses the "Render" command:

http://www.sgidepot.co.uk/perfcomp_RENDER4_maya1.html

Ian.
(This post was last modified: 05-26-2020, 11:33 AM by mapesdhs.)
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05-26-2020, 11:32 AM
#25
RE: Building COVID-19 in Maya 6.5
Cool! The depth of field on the primary virus is better with mental ray though!

I should email the file to you soon. Please run it as soon as you can, to see if it works properly! If it does, post a link to your site, where it's located.
(This post was last modified: 05-26-2020, 11:35 AM by Irinikus.)
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05-26-2020, 11:35 AM
#26
RE: Building COVID-19 in Maya 6.5
Ok thanks, will do! 8)

Ian.
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05-26-2020, 12:00 PM
#27
RE: Building COVID-19 in Maya 6.5
This is what the benchmark will look like once it completes: (It took 2 minutes and 28.2 seconds to render on my Tezro)

[Image: aPAh8to.png]
(This post was last modified: 05-26-2020, 12:24 PM by Irinikus.)
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05-26-2020, 12:05 PM
#28
RE: Building COVID-19 in Maya 6.5
Thanks! Btw, did you know it will render faster if you do it from a shell instead?

Code:
Render -r mr -rt 4 -rd $PWD -im out -of tif CoronaBenchtest.mb

Or at least I think it does from what I can recall.

Ian.
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05-26-2020, 12:11 PM
#29
RE: Building COVID-19 in Maya 6.5
(05-26-2020, 12:11 PM)mapesdhs Wrote:  Thanks! Btw, did you know it will render faster if you do it from a shell instead?

Code:
Render -r mr -rt 4 -rd $PWD -im out -of tif CoronaBenchtest.mb

Or at least I think it does from what I can recall.

Ian.
 
No I didn't!

Thanks for the info! Smile

Hi Ian, according to the info on your site, mental ray was used in your benchmark!

Here's the image rendered with the standard Maya renderer!

In many ways it actually looks better! (And takes a fraction of the time to render!)

[Image: klCOVMC.png]
(This post was last modified: 05-26-2020, 07:49 PM by Irinikus.)
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05-26-2020, 12:26 PM
#30
RE: Building COVID-19 in Maya 6.5
I wonder why mental ray is so much slower? I too noticed the tick box that shows using all CPUs.

The image you said took 2min 28s to render, at what resolution was that? And how long for 1920x1080?

Ian.
(This post was last modified: 05-27-2020, 01:01 PM by mapesdhs.)
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05-27-2020, 09:38 AM


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