Bathroom SInk Maya 6.5 Mental Ray.
#11
RE: Bathroom SInk Maya 6.5 Mental Ray.
Awesome work... this takes me back to when I was producing arch renderings as a freelance for development firms, architects, etc in the late 90s. I used 3ds Dos and first few versions of Max. Back then we didn’t have all the ultra realistic rendering and lighting tools. Essentially we had to tweak the individual parameters of ray traced shadows, lights, layering of texture apps and adding noise maps etc to get a more real effect. Modelling was fairly quick, but rendering, tweaking, rendering took hours and days. But those days were good times for me.

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04-04-2020, 05:24 PM


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