Compiling Blender on an AlphaStation 255 (Windows NT4)?
#1
Compiling Blender on an AlphaStation 255 (Windows NT4)?
If I wanted to compile Blender to run on the Alphastation 255 under Windows NT4, what resources would I need to do so?
(This post was last modified: 01-27-2019, 09:41 AM by Irinikus.)
Irinikus
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01-27-2019, 09:02 AM
#2
RE: Compiling Blender on an AlphaStation 255 (Windows NT4)?
Good question. First off would be a compiler. WinWorldPC has Visual C++ 4.0 for Alpha, but Lord only knows what revision of the language(s) it supports and how well. GCC no longer supports NT on Alpha according to their site, but there does appear to be a MinGW build with gcc 4.3 available, for what it's worth.

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commodorejohn
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01-27-2019, 04:30 PM
#3
RE: Compiling Blender on an AlphaStation 255 (Windows NT4)?
(01-27-2019, 09:02 AM)Irinikus Wrote:  If I wanted to compile Blender to run on the Alphastation 255 under Windows NT4, what resources would I need to do so?
Hey, that could be an interesting test for FX!32 - if it works. I.e. checking how with each run the rendering/raytracing speed improves.

https://download.blender.org/release/ contains a lot of old versions which maybe could run on Windows NT.

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johnnym
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01-27-2019, 07:43 PM
#4
RE: Compiling Blender on an AlphaStation 255 (Windows NT4)?
FX!32 works and allows me to install Blender.

[Image: MiKVM6s.jpg]

I've installed Blender2.35a, but I'm getting the following error when I try to run the program:

[Image: fCnZWyq.jpg]

I'm sure this problem can be solved though. (I'll have to look at it tomorrow, as it's getting late here now.)
(This post was last modified: 01-27-2019, 09:34 PM by Irinikus.)
Irinikus
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01-27-2019, 09:33 PM
#5
RE: Compiling Blender on an AlphaStation 255 (Windows NT4)?
I've got Blender 1.6 to install, but it's buggy:

[Image: 1cxxyAz.jpg]
Irinikus
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01-27-2019, 11:00 PM


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