Question about character modeling in PowerAnimator / Alias
#2
RE: Question about character modeling in PowerAnimator / Alias
Modelised with Alias and animate with Softimage, was a popular expression in the 90s because Softimage was not really a friendly modeling tool and PA (Alias) was not as powerful as SI for animation.

According to me, polygon modeling is more versatile than NURBS modelling to create organic topology ; you don't have to take care U and V direction … but you have to take care of the number of polygons.

NURBS are really cool for every manufactured products or to prepare a part of an organic body before convert it in a polygon model.

Take a look to this making of :
https://www.youtube.com/watch?v=-QpUE7vZQbI
https://www.youtube.com/watch?v=8Zs-SAuCstk
https://www.youtube.com/watch?v=-xyLVKV9020
https://www.youtube.com/watch?v=WRK5jPCDNYI

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(This post was last modified: 04-23-2019, 06:02 AM by def13.)
def13
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04-22-2019, 02:48 PM


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