Importing weighted models into SI3D 4.0
#1
Importing weighted models into SI3D 4.0
Hello,

Does Softimage's direct x import work well? From the list of import formats, .x seems to be the only format on there that supports animations, and even then that seems buggy to me. I've exported a direct x model from Blender, edited the file with a text editor to use version 0302 (because Blender exports 0303, and that version fails to load on SoftImage). The imported model is fine, and the bones seem to animate, but the model is imported without any weights whatsoever. 

Here are my export settings on Blender (I've experimented with all sorts of different values for this by the way):

[Image: kcU7GYI.png]


And the import settings on SI3D:

[Image: nEI2vqX.png]

And this is the result:

[Image: gxxanCE.gif]


Is this a bug in your versions of SI3D 4.0 as well? Is there some option or step I'm missing to connect the model's weights to the bones? If it's just an issue with Blender's .x export, would you happen to have any other plugins for SI3D which support animations, that can be exported from a modern 3D modeling program? 

The reason I have to use SI3D is because it is one of the few 3D modelers out there that comes with perfect export support for the Nintendo64, both by allowing the models to be exported to C code directly or to NIFF version 1 or 2. 

Here's a copy of the .blend and .x file:
https://drive.google.com/file/d/1dQkqzY5...sp=sharing

Thank you for your time!
buu342
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04-19-2019, 07:36 PM


Messages In This Thread
Importing weighted models into SI3D 4.0 - by buu342 - 04-19-2019, 07:36 PM
RE: Importing weighted models into SI3D 4.0 - by Intuition - 04-21-2019, 04:50 PM
RE: Importing weighted models into SI3D 4.0 - by buu342 - 04-21-2019, 07:13 PM
RE: Importing weighted models into SI3D 4.0 - by Intuition - 04-22-2019, 05:27 PM
RE: Importing weighted models into SI3D 4.0 - by Intuition - 05-01-2019, 01:11 AM

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