Quake running in OpenGL @ 1920x1080 on an SGI Tezro
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Quake running in OpenGL @ 1920x1080 on an SGI Tezro
GLQuake doesn't usually work with Odyssey Graphics hardware, but neko_quake allows for GL support, even with Odyssey Graphics hardware such as a V12.

Irinikus
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04-15-2019, 04:37 PM


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Quake running in OpenGL @ 1920x1080 on an SGI Tezro - by Irinikus - 04-15-2019, 04:37 PM
RE: Quake running in OpenGL @ 1920x1080 on an SGI Tezro - by Alex_n505x - 04-15-2019, 05:26 PM
RE: Quake running in OpenGL @ 1920x1080 on an SGI Tezro - by Irinikus - 04-15-2019, 06:28 PM

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