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Quake running in OpenGL @ 1920x1080 on an SGI Tezro - Printable Version

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Quake running in OpenGL @ 1920x1080 on an SGI Tezro - Irinikus - 04-15-2019

GLQuake doesn't usually work with Odyssey Graphics hardware, but neko_quake allows for GL support, even with Odyssey Graphics hardware such as a V12.




RE: Quake running in OpenGL @ 1920x1080 on an SGI Tezro - Alex_n505x - 04-15-2019

Great stuff..... will it work on a Octane with V6 too?


RE: Quake running in OpenGL @ 1920x1080 on an SGI Tezro - Irinikus - 04-15-2019

(04-15-2019, 05:26 PM)Alex_n505x Wrote:  Great stuff..... will it work on a Octane with V6 too?

I'm sure it will.