(02-15-2019, 09:49 PM)JacquesT Wrote: Found this on the old Nekochan Wiki entry I saved...Hmmm...
Code:
SGI's first series of Vpro graphics boards for the Octane2 unfortunately comes with a hardware bug. This causes flickering and artifacts when there is more than one OpenGL rendering context on the screen. To avoid this, one possibility is to "underclock" the RAMDAC
Checked as the case. No artifacts at 1280x720_60 @16bpp, low pixel clock. Pixel clock values higher yield artifacts, the same on the other end of the pixel bug range. Obviously just a V6/V8 thing.
Which apps need 16bpp? Disadvantages of running 8bpp?
only thing that comes to mind is possibly a newer version of flame or something might complain, not sure what else