Hi all,
I'm working on a youtube video, and I need to know where the different chips / parts of the 3d pipeline are on the indigo2's maximpact boards.
I know where to find the HQ3 and 2xGE11 (bottom board)
It's the 2xRE4, 2xTE and 4xPP1 chips I need to locate on the boards. (middle and top boards)
The problem is that most of the boards chips are covered with large heatsinks and i'm not going to pull apart my "working" set
On each board, there is a TRAM connector where the TRAM module goes, and next to it are 4 heatsink-covered chips.
Does anyone know which of these is which ?
On the product guide there is a photo of one of these boards without the heatsinks (the right one in the photo) here:
http://www.futuretech.blinkenlights.nl/i...actpg.html
It looks like those 4 chips are identical...
On SGIStuff there are high-res photos of all boards, but alas with heatsinks on them...
http://archive.irix.cc/sgistuff/hardware...mpact.html
Can anyone help ? Does anyone have a board with no heatsink(s) or photos of it ?
I wanted to ask Ian Mapleson, but he's currently away for a few weeks...
Thnx,
Radiance
BTW: Here's the details about the chips from the impact product guide:
HQ3 Command Processor:
- Distributes graphics primitives to Geometry Engine
- GIO64 bus interface
- Pixel DMA engine
- 300,000 gates
Two GE11 Geometry/Image Engines:
- Power the graphics subsystem
- 960 MFLOPS for transforming triangles
- 960 MIOPS for processing pixels
- 600,000 gates each
Two RE4 Raster Engines:
- Provide the pixel-fill capabilities
- 234 Mpixels/sec gouraud fill rate
- 300,000 gates each
Two TE Texture Engines:
- Fill, warp, and zoom image/texture data
- 295,000 gates each
One or Four MB Texture Memory:
- Interpolates image/texture data and performs MIP-mapping interpolation
- 1MB of texture memory with expandability to 4MB through optional Mezzanine card
- 60,000 gates + 8MB DRAM for each MB
Four PP1 Pixel Pipe Processors:
- Provide blending, depth and dithering
- 290,000 gates each