Hi Raion!
Yes, i read about the prthread thing here and there. Very interesting. It kicks in every time i include nothing but the most basic C++ header into my test-program. All of them, that i tried, will sooner or later include something that references to <include_fixed/pthread..> down the line and go crazy. Has this package ever worked for someone using C++?
Quote:I have previously gotten the least-broken GCC (fewest testsuite fails) (4.9.x) working for IRIX but I don't have a package of it handy.
Ah, thats a pitty. Would have loved to try that one out :-)
There is a link to prepatched GCC 5 Sources in the Wiki. But the link seems to be broken (points to irix.cc) But would this compile with neko_gcc47? Which way would be least painfull? Or better: what would you suggest trying to get a (mostly) working > 4.3 GCC?
Quote:What application are you trying to port?
I am currently just trying to get a peek into how and what is going to work in terms of the dev-system. Just for fun and education. I started off with some basic trial and error test-cases using SDL and OpenGL to get an idea, get used to Irix and spend some quality time sitting in front of my Indigo2. Now i wanted to start with a somewhat more complex thing and get ArmagetronAdvanced to compile (and run!). Not because it makes much sense, but it seems like a reasonable sized obstacle to grow on for other more useful things later on. And i'd love to play it on the Indigo ;-) Thats essential for the "keep going", even if its failing over and over again :-) For now it's just all for the learning by doing. :-)