Non-IRIX 3D Software!
#11
RE: Non-IRIX 3D Software!
(02-27-2021, 06:32 PM)Gamefan Wrote:  Looks great!

Thanks Man!

Here's my final adjustment: (The tutorial shows you how to randomly generate and distribute the sprinkles on the surface of the icing, but Blender doesn't possess a means of preventing intersections, leading to a lack of realism! So I've reduced the number of sprinkles to avoid this problem!)

Looking at pictures of actual doughnuts seems to indicate that they in fact have fewer sprinkles than I originally had in the scene anyway!

This is the final render: (I've learned many valuable tricks here!)

[Image: IncsjOV.png]
(This post was last modified: 02-28-2021, 08:11 AM by Irinikus.)
Irinikus
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02-27-2021, 08:46 PM
#12
RE: Non-IRIX 3D Software!
If anyone here is interested in learning Blender, here's a link to "Blender Guru's" YouTube channel:

https://www.youtube.com/channel/UCOKHwx1...wbjyb9Iu1g

His tutorials are great!
Irinikus
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02-28-2021, 08:14 AM
#13
RE: Non-IRIX 3D Software!
Here's the scene setup: (Notice the noise in the image, as it's not de-noised in the viewport!)

[Image: iTmAPwG.png]

This is the node setup for the doughnut texture:

[Image: R7peMfh.png]

This defines the brick wall:

[Image: 0eOpN7a.png]

This defines the icing:

[Image: opLSBCw.png]

This defines the random colour of the sprinkles:

[Image: xtYqTfC.png]

This defines the condensation above the coffee, towards the top of the cup:

[Image: hO0lT0p.png]

This is the compositing node setup to de-noise the cycles rendering engine's output:

[Image: HxUVsfF.png]
Irinikus
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03-04-2021, 05:36 AM
#14
RE: Non-IRIX 3D Software!
Thank very much for the input! Smile I’ll definitely look these channels up!
Irinikus
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07-16-2021, 03:10 AM
#15
RE: Non-IRIX 3D Software!
Here's the start of a new model I'm working on: (A concept I came up with years ago!)

These are transparent renderings to show off some of its internal structures:

[Image: oFhtf1c.png]

[Image: yLxXeIg.jpg]
Irinikus
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01-21-2024, 09:51 AM
#16
RE: Non-IRIX 3D Software!
The module forms part of a more mature conceptualisation I have regarding this rendering that I did about 20+ years ago in 3D Studio Max:

It is the upper midrange unit employing my GIGO Wave-guide profile which radially-symmetrically (to achieve reaction cancelling) rebounds the rearward traveling wave produced by the drive unit to infinity in a very small form factor, without any return reflection to strike the rear surface of the driver's diaphragm and interfere with its output.

I've conceptualised a co-axial drive unit for this enclosure, featuring a cone constructed of a profiled, machined titanium/metallic-carbon sandwich, with a proprietary Fur-Tree pattern, in an effort to produce the largest diameter midrange unit possible, by eliminating the standing waves which tend to be set up across the diaphragms of such units, eliminating the need for multiple midrange units and thus eliminating temporal anomalies in the midrange, which result in temporal smearing of the midrange.

[Image: WNsTS6R.png]
(This post was last modified: 01-21-2024, 12:00 PM by Irinikus.)
Irinikus
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01-21-2024, 11:21 AM
#17
RE: Non-IRIX 3D Software!
Seeing the virtual doughnut next to the real one made me remember of a funny tale.

My brother, his girlfriend and her 9 year old daughter were hiking to a waterfall near my father's farm.
The kid is hopelessly addicted to gaming on her phone.

They were next to a short palm tree with huge leaves and the girl exclaimed:
"These leaves look ALMOST realistic!"
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01-28-2024, 09:49 PM


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