Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
#11
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
(12-27-2020, 03:17 AM)vishnu Wrote:  
(12-26-2020, 08:15 AM)Irinikus Wrote:  The Tezro currently has 6GB installed, but Maya 6.5 can only access 2GB of it, due to being a 32-bit application! (This has been confirmed!)

Yeah I think it wasn't until version 8 or 9 that Maya finally made it to 64-bits. Funny to think how primitive things still were a mere 15 years ago... Biggrin

It's a great pity, as it really limits how creative you can be with these machines!

As soon as you start adding texture files, you hit the 2GB limit rather quickly!

My Voyager model had a huge vertex count, but had no texture files added to it. (That made the difference with that rendering.)
Irinikus
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12-27-2020, 08:17 PM
#12
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Today I've made a start on the Cray 2 Linear Power Supply module:

[Image: tNjSIv5.jpg]

[Image: AU4nW7l.png]

[Image: TYaw72a.png]

That's enough for today, now I'm back to playing Fallout 4!!! Smile
(This post was last modified: 12-28-2020, 12:25 PM by Irinikus.)
Irinikus
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12-28-2020, 12:06 PM
#13
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Here's the latest: (Now the fun and games begin, as I'm now ready to wind the various coils and start with the wiring.)

[Image: FeZDPAq.png]

[Image: IPlbu85.png]

[Image: bGCEr0e.png]

[Image: SGXbu29.png]
(This post was last modified: 12-29-2020, 12:30 PM by Irinikus.)
Irinikus
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12-29-2020, 12:27 PM
#14
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Once I'm finished with the Power supply module, I might look at actually building up the complete boards for the ECL and memory modules, including traces and components (The module's already complete, it would just need to be populated with tracks and components), as vertices are less costly than bitmaps, using Maya on an SGI machine! (It will also significantly reduce the render time!)

The Cray 2 model will be populated with hundreds of these modules, so I don't want "memory taxing" bitmaps to hold me back here!
(This post was last modified: 12-29-2020, 05:23 PM by Irinikus.)
Irinikus
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12-29-2020, 04:53 PM
#15
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
I've made a start on the wiring:

[Image: CoWy5MB.png]

[Image: I7NSM9D.png]
Irinikus
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12-31-2020, 10:03 AM
#16
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Some more progress on the wiring of this little beast!

[Image: 5ozUwTH.png]

[Image: bpAuz8J.png]
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12-31-2020, 04:47 PM
#17
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Me likey! Cool

Project: Temporarily lost at sea
Plan: World domination! Or something...
vishnu
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12-31-2020, 05:13 PM
#18
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
(12-31-2020, 05:13 PM)vishnu Wrote:  Me likey! Cool

Thanks Man!!!

Here's where I am now:

[Image: 9Uvc3oi.png]

[Image: GEYHsRD.png]

[Image: AWEMUgZ.png]
Irinikus
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01-02-2021, 01:49 PM
#19
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
Looking great man!
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01-03-2021, 08:16 PM
#20
RE: Rendering the Cray 2 Supercomputer in Maya 6.5 using an SGI Tezro
(01-03-2021, 08:16 PM)Gamefan Wrote:  Looking great man!

Thanks Man! Smile

I'm now almost finished with this module! (I just have to wire up the primary windings and polish it off a bit!!!)

[Image: A0vW05L.png]

[Image: jWrnUrM.png]
(This post was last modified: 01-04-2021, 03:26 PM by Irinikus.)
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01-04-2021, 03:26 PM


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