A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
#1
A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
I started messing around in Pro Engineer today and seeing that I've been looking into rocket engines lately, the key component of which is the turbo-pump. I thought I would start with a centrifugal compressor turbine:

[Image: C4UWG7j.png]

[Image: GAWA3dV.png]

[Image: MKOyLdD.png]

It sure does take a bit of getting used to, as it differs vastly from Maya!
(This post was last modified: 06-06-2020, 04:23 PM by Irinikus.)
Irinikus
Hardware Connoisseur

Trade Count: (0)
Posts: 3,475
Threads: 319
Joined: Dec 2017
Location: South Africa
Website Find Reply
06-06-2020, 01:13 PM
#2
RE: A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
(06-06-2020, 01:13 PM)Irinikus Wrote:  It sure does take a bit of getting used to, as it differs vastly from Maya!

Kind of laughing ... your first object, the surface of revolution ? That's simple. But the blades, surfaces swept in several axes ? That's not normally what would be considered a beginner model Smile

Pretty good for first try !

Don't know if you did this on purpose or not but if you start the program from the directory where the file "config.pro" lives, it will pick up all your customizations ... such as italic fonts (and a bazillion other things), you can modify that from within the program or externally, read the little help help blurbs or search online for tutorials on config.pro.

One nice feature about that is, you can have several config.pro files in different directories, then starting from whichever directory you choose will autoload the relevant configuration.

I guess that's more useful if several people share a computer, but you can also use it to systemically change between inch and metric.

Since you like the artsy part, there's a whole set of tools for coloring, lighting, rendering. Most of that stuff PTC bought or licensed so I don't know where it comes from, but you might like to experiment with it and see how that compares to a more artistic program.

For fun, choose your parent object, click it to get the dimensions to show up, then change one. Regenerate. Trick Smile
(This post was last modified: 06-06-2020, 02:34 PM by hamei.)
hamei
broke-down old clunker

Trade Count: (0)
Posts: 380
Threads: 3
Joined: Jul 2019
Location: 上海
Find Reply
06-06-2020, 02:28 PM
#3
RE: A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
(06-06-2020, 02:28 PM)hamei Wrote:  
(06-06-2020, 01:13 PM)Irinikus Wrote:  It sure does take a bit of getting used to, as it differs vastly from Maya!

Kind of laughing ... your first object, the surface of revolution ? That's simple. But the blades, surfaces swept in several axes ? That's not normally what would be considered a beginner model Smile

Pretty good for first try !

Don't know if you did this on purpose or not but if you start the program from the directory where the file "config.pro" lives, it will pick up all your customizations ... such as italic fonts (and a bazillion other things), you can modify that from within the program or externally, read the little help help blurbs or search online for tutorials on config.pro.

One nice feature about that is, you can have several config.pro files in different directories, then starting from whichever directory you choose will autoload the relevant configuration.

I guess that's more useful if several people share a computer, but you can also use it to systemically change between inch and metric.

Since you like the artsy part, there's a whole set of tools for coloring, lighting, rendering. Most of that stuff PTC bought or licensed so I don't know where it comes from, but you might like to experiment with it and see how that compares to a more artistic program.

For fun, choose your parent object, click it to get the dimensions to show up, then change one. Regenerate. Trick Smile

Thanks! Smile

I can see that I still have a long way to go here: "Developing the thought process required to break objects down into the required set of procedures needed to construct them in this software!"

Procedures here, rather than primitives used in the likes of Maya!

Modelling in 3D really makes you see objects in a different way! Smile

This is indeed very useful software!
(This post was last modified: 06-06-2020, 05:08 PM by Irinikus.)
Irinikus
Hardware Connoisseur

Trade Count: (0)
Posts: 3,475
Threads: 319
Joined: Dec 2017
Location: South Africa
Website Find Reply
06-06-2020, 03:25 PM
#4
RE: A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
(06-06-2020, 03:25 PM)Irinikus Wrote:  Procedures here, rather than primitives used in the likes of Maya!

Exactly ! That's the 'P' in parametric technology corp. Since the models are meant to be easily modified, yet still function the same way, you have to think ahead to decide how to create the model. PTC's biggest phrase they always beat into your head is "design intent."

Easy example, say you want to bolt a tube to a flat plate. Tube is 6" in diameter, plate is 6" wide. Put a series of holes through the tube, no problem. But the mating holes in the plate ... is the tube supposed to be lined up with the edge of the plate or centered in the middle of the plate ? What's the function ?

In this case it seems like it doesn't matter but what about if there's a change order ?

If you want the tube to line up with the edge, then you run your holes 3" off the edge surface. But if the intent is that the tube is in the middle of the plate, you create a feature down the middle and align the holes with that.

Now change the width of the plate to 8".  You better have chosen the method for making those holes that serves the function of the assembly, otherwise when you make changes, the thing is going to be all screwed up. "Hey ! Why is my tube an inch off center now ? "

That's both the strength and weakness of parametric modelling. IF you made the model correctly, according to how it is intended to be used, then it's super, you can change the model all over the place and it will regenerate to fit your new circumstance.

But if you made the model without understanding how it is supposed to work, you can change a dimension and the whole thing becomes garbage. You can lose entire sections of the model just by choosing the wrong feature to build off - everything is good until you make a required change then oops, that edge has disappeared into space, now there's nothing for the child features to use as a reference, it can't regenerate, you're up shoot creek, no paddle Smile

Or in an assembly it works fine until you make a change, then uh-oh, now nothing fits together anymore, like it is supposed to.

That's why people either love it or hate it. You can't just model (well you can, but only for parts where you don't care about manufacturing), you have to think about what you want your model to do, before start to make it.

Some people don't like planning ahead Smile
(This post was last modified: 06-06-2020, 06:00 PM by hamei.)
hamei
broke-down old clunker

Trade Count: (0)
Posts: 380
Threads: 3
Joined: Jul 2019
Location: 上海
Find Reply
06-06-2020, 05:57 PM
#5
RE: A centrifugal compressor turbine created in Pro engineer "Wildfire 2"
Here's the complete product:

[Image: URYJRoR.png]

[Image: IMRlE2E.png]

[Image: Cqml39k.png]

[Image: GKRLbAG.png]

[Image: H63CjWb.png]
Irinikus
Hardware Connoisseur

Trade Count: (0)
Posts: 3,475
Threads: 319
Joined: Dec 2017
Location: South Africa
Website Find Reply
06-09-2020, 11:45 AM


Forum Jump:


Users browsing this thread: 1 Guest(s)