What does an RM10-256 Raster Manager consist of?
#1
What does an RM10-256 Raster Manager consist of?
One of the Raster managers in my Onyx 2 is defective, so I decided to pull it from the machine and check all of the ribbon connectors for corrosion, in the hope of finding the problem, sadly after reinserting it , the problem persisted!

The problem is intermittent, and when both RM's work, this is the performance I'm getting:

[Image: pnRIr2P.jpg]

When the problem presents itself, this is what I see:

[Image: oz5742V.jpg]

This is the performance that I get with only one RM-10 fitted:

[Image: XZFRxWK.jpg]

So you definitely suffer a performance loss, when you only have one RM fitted, which surprised me, as Quake 3 definitely doesn't require 256MB of texture memory! The memory throughput is more than likely increased, with the addition of the second RM. (This I was unaware of!)

This is what it consists of:

[Image: jZO6neH.jpg]

[Image: JzXhp63.jpg]

[Image: lhdpqQm.jpg]
(This post was last modified: 06-26-2019, 08:36 AM by Irinikus.)
Irinikus
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06-26-2019, 08:32 AM


Messages In This Thread
What does an RM10-256 Raster Manager consist of? - by Irinikus - 06-26-2019, 08:32 AM
RE: What does an RM10-256 Raster Manager consist of? - by jan-jaap - 06-26-2019, 09:02 AM
RE: What does an RM10-256 Raster Manager consist of? - by spiroyster - 06-26-2019, 11:11 AM
RE: What does an RM10-256 Raster Manager consist of? - by Irinikus - 06-26-2019, 01:21 PM
RE: What does an RM10-256 Raster Manager consist of? - by Jammaster - 10-20-2019, 02:27 PM
RE: What does an RM10-256 Raster Manager consist of? - by Irinikus - 10-20-2019, 03:15 PM
RE: What does an RM10-256 Raster Manager consist of? - by Jammaster - 10-20-2019, 04:31 PM
RE: What does an RM10-256 Raster Manager consist of? - by Irinikus - 10-20-2019, 04:33 PM

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