IRIX Network Forums
I want to play quake - Printable Version

+- IRIX Network Forums (//forums.irixnet.org)
+-- Forum: SGI/MIPS (//forums.irixnet.org/forum-3.html)
+--- Forum: IRIX/Software (//forums.irixnet.org/forum-7.html)
+--- Thread: I want to play quake (/thread-623.html)

Pages: 1 2


I want to play quake - eAkGBG - 11-01-2018

Ok I'm trying to get it to run.
Downloaded nekoware version it only gives me black screen and sound from demo playing.
Found original sgi version it will run OpenGL but extremely slowly. like 0.5 fps or something if I tune down settings.
I tried software version it just gives me strange colors and strange aspect of picture. But seems to run pretty much ok frame rate. 
I could live with geting sw quake to run.

But I really want playable quake world and quake 2 if at all possible quake 3

My hardware is single r10k 250mhz 1gig ram the esi board without texture memory.

Need some guidance here I need to play Quake on my retro machines Biggrin

Edit:Solved
If you get crazy colors trying to run software quake upgrade irix to 6.5.30 then everything is good. the original sgi quake release will work.


RE: I want to play quake - computron - 11-01-2018

No Tram, no OpenGL decent texture speed.... all done in software

Cheers

Eve


RE: I want to play quake - eAkGBG - 11-01-2018

Ok I see then I need suggestions what to buy to fix this. will one of those SSE boards be good enough?

Then question is how to get it to work in software. Because all I get is strange colors in strange small window.
Quake 2 same result but most colors are purple instead.


RE: I want to play quake - commodorejohn - 11-01-2018

That sounds a lot like something you'd get from a program that assumes an 8-bit display when it's actually running in true color, but I don't know enough about colordepth issues in IRIX to say for sure. (Also, I'm kind of curious - I know software Quake does its internal rendering in 15-bit true color. but was there ever an option to actually output that instead of running it through the lookup table to match it to the 8-bit palette?)


RE: I want to play quake - eAkGBG - 11-02-2018

I found tram part modules in Ebay from Europe. I bougt 2 of them. One for each octane.
I hawe Si and se gfx board THE part Numbers Were the same for both.

What kind of performance Can i expect ?
Will it play Quake 2 and Quake 3? With THE 4mb memory?


RE: I want to play quake - Trippynet - 11-02-2018

Given that a MaxIMPACT Indigo2 can play Quake III with average framerates, you should be good once you get your texture RAM. You may have to drop the detail somewhat as 4MB is a bit limiting for Q3 in-particular, but it should run.


RE: I want to play quake - eAkGBG - 11-02-2018

Ok cool. But that is in the future.

Is there a way to make Quake 1/2 render proper in software?
perhaps some CMD att start or xserver setting?
Can you disable v-sync and such?

Maybe there is another client that is confirmed to compile and run with correct resolution and colors in irix x11 server?

Edit: Rewrote on computer instead of the phone autocorrect to Swedish (so now all is left my bad grammar and English)


RE: I want to play quake - marmotta - 11-13-2018

I want to play too a quake!  Biggrin

I have tried with my Indigo2 r4400 maximpact (1mb tram) Irix 6.2 and: quake1 don’t starting in any mode  :(

Quake2 start and run very good! But audio is very distorted... change the quality not have effect, why?


RE: I want to play quake - marmotta - 11-15-2018

(11-13-2018, 12:05 AM)marmotta Wrote:  I want to play too a quake!  Biggrin

I have tried with my Indigo2 r4400 maximpact (1mb tram) Irix 6.2 and: quake1 don’t starting in any mode  :(

Quake2 start and run very good! But audio is very distorted... change the quality not have effect, why?

I found the issue, Irix 6.2 not have libaudio.so. I need to compile it with libaudio.a  Wink


RE: I want to play quake - jan-jaap - 11-15-2018

(11-15-2018, 02:15 PM)marmotta Wrote:  I found the issue, Irix 6.2 not have libaudio.so. I need to compile it with libaudio.a  Wink
Alternatively, turn the static library into a DSO (shared library):


Code:
cc -shared -o libaudio.so libaudio.a