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Rendering "The Universe" in Maya 6.5 on an SGI Tezro - Printable Version

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Rendering "The Universe" in Maya 6.5 on an SGI Tezro - Irinikus - 09-04-2018

Today I thought I would experiment with nurbs polygons, refraction, transparency, incandescence and bump-mapping and this was the result:

[Image: KaaG1QR.png]


RE: The Universe in Maya - Intuition - 09-06-2018

Looks like the checker has some strange bump mapping noise. Is it a procedural or an image?

Besides that it looks pretty sweet.


RE: The Universe in Maya - gijoe77 - 09-06-2018

very cool


RE: The Universe in Maya - Irinikus - 09-06-2018

(09-06-2018, 01:19 AM)Intuition Wrote:  Looks like the checker has some strange bump mapping noise. Is it a procedural or an image?

Besides that it looks pretty sweet.

The bump mapping noise comes from noise present in the checker image that I used. (It was the cleanest image I could find quickly on google.)

Tomorrow I will make up my own noise free checker image and re-render.


RE: The Universe in Maya - Intuition - 09-06-2018

You can just use the procedural that comes with maya. It is perfectly clean. You can then use the place2dtexture node attached to it to set the amount of repeats to set the square size you need.


RE: The Universe in Maya - Irinikus - 09-07-2018

Here's the newly rendered image with no noise in the checker bump mapping:


[Image: yfegUZO.png]


RE: The Universe in Maya - Intuition - 09-08-2018

Haha, that render turned out very nice. Biggrin


RE: The Universe in Maya - gijoe77 - 09-09-2018

how exactly do you have universe being displayed? Is there some sort of image projection onto the reflective surface of the sphere?


RE: The Universe in Maya - Irinikus - 09-09-2018

(09-09-2018, 01:19 AM)gijoe77 Wrote:  how exactly do you have universe being displayed? Is there some sort of image projection onto the reflective surface of the sphere?

The galaxy's are textures placed on planes, with transparency and incandescence applied to them.

I initially created a field of 13 planes in various orientations, with different textures applied to them at the centre of the sphere. I duplicated this set of planes about five times, and each time I did, I increased their size and rotated them in various planes, so that they seem to emanate form the centre of the sphere. (universal expansion.)

The sphere itself possesses: transparency, reflectivity and refractivity.

I will give you a detailed explanation with pics showing the settings that I used, if you want.


RE: The Universe in Maya - gijoe77 - 09-09-2018

(09-09-2018, 04:58 AM)Irinikus Wrote:  
(09-09-2018, 01:19 AM)gijoe77 Wrote:  how exactly do you have universe being displayed?  Is there some sort of image projection onto the reflective surface of the sphere?

The galaxy's are textures placed on planes, with transparency and incandescence applied to them.

I initially created a field of planes in various orientations at the centre of the sphere. I duplicated this set of planes about five times, and each time I did, I increased their size and rotated them in various planes, so that they seem to emanate form the centre of the sphere. (universal expansion.)

The sphere itself possesses: transparency, reflectivity and refractivity.

I will give you a detailed explanation with pics showing the settings that I used, if you want.

yeah that would be cool thanks