IRIX Network Forums
The commercial game Halloween The new nightmare is now the open source project - Printable Version

+- IRIX Network Forums (//forums.irixnet.org)
+-- Forum: Off-Topic (//forums.irixnet.org/forum-49.html)
+--- Forum: General Off-Topic (//forums.irixnet.org/forum-13.html)
+--- Thread: The commercial game Halloween The new nightmare is now the open source project (/thread-3232.html)



The commercial game Halloween The new nightmare is now the open source project - gbudny - 11-14-2021

Hi

This is amazing! You can download a first playable version of Halloween: The new nightmare for Linux. Initially, Farox was able to build this game on Linux x86-64, and he also fixed the issue with loading the TGA images.
Pocak100 solved many other issues that you can see below:

- Turn on automatic mipmap generation
- Add CMake as an alternative build method
- Enable window
- Let's show what we draw in the window
- Let us interact with the menu
- Don't skip the splash screen
- Fix console buffer overflow
- Reenable keyboard
- Load jpeg files using libjpeg-turbo
- Plug memory leak
- Don't delete textures in UnloadMap(), since we never reload them
- Nasty workaround to keep the mouse within the game window
- Grab all input while ingame
- Restore labels in the controls menu
- Rectify confusion between color and depth buffer bit depths
- Plug another leak
- Fix some minor buffer overflows
- We're not using GLU anymore

I would like to remind you that the commercial version was published for Linux in 2003, and now you can play it for free:

https://github.com/brizzly/Halloween3D

You
can see how this game looks like in this video:

https://www.youtube.com/watch?v=NV0X2O-RyTU


I hope that someone will be interested to port it to IRIX, BSD or Solaris.


RE: The commercial game Halloween The new nightmare is now the open source project - Raion - 11-14-2021

I think it'll get a port to BSD or Solaris -- as for IRIX, it's possible but unlikely if it is gonna use advanced C++ features or advanced OpenGL stuff.