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First Render on my Onyx RE2 - Printable Version

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First Render on my Onyx RE2 - CB_HK - 10-18-2021

Here's my very first full render done on a RealityEngine2 Onyx via Lightwave 5.6

Props to CaseyC Benn on YouTube for posting a great walk through of LW Modeler and LW Layout. This was the first time I had dived into Lightwave and it was a very pleasant experience!

[Image: Basic_Scene_Render001.jpg?m=1634533619]
1280x1024 render with shadow tracing, reflections, and ray tracing. Exported to a Targa file and then converted in Photoshop to JPEG. No touch-ups applied.

I don't have the exact render time as I left the machine to do its business for quite a while. If I had to hazard a guess I'd say it was somewhere around 2 - 2.5 hours. I'll be sure to set a timer next go round.

Onyx Specs:
4x 200MHz R4400 processors
512MB of RAM
RE2 with 4x RM5's

CaseyC Benn's YouTube tutorial



RE: First Render on my Onyx RE2 - Shiunbird - 10-18-2021

Very nice.

His tutorial is truly excellent. My first render also came with the help.
Although my single CPU Octane took some 3 days to finish what I tried to accomplish. =))


RE: First Render on my Onyx RE2 - vishnu - 10-20-2021

I can't see the render though... Rolleyes


RE: First Render on my Onyx RE2 - CB_HK - 10-20-2021

(10-20-2021, 03:04 AM)vishnu Wrote:  I can't see the render though... Rolleyes
I’ve noticed that… seems I can’t see it when browsing via Safari or Firefox mobile. I can see it on my desktop but I had to whitelist SiliconImage to do that.


RE: First Render on my Onyx RE2 - vishnu - 10-21-2021

I didn't do anything but I can see it perfectly now, very nice!


RE: First Render on my Onyx RE2 - Intuition - 03-02-2022

Oh niiice! Just saw this just now. Really turned out great! ... and on an Onyx?

I was honestly surprised how nice a render one could get out of 5.6 by today's standards when I went back to it.

I started with LW 4.0 in 1995 and of course also had 5.5 and 5.6 later on. I think the main difference here is that on a PC you would avoid using Area lights since they would slow down your render considerably, where as on an SGI they weren't really that costly in a 64 bit environment.