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Xenoware Andromeda (Pre-release) - Printable Version

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Xenoware Andromeda (Pre-release) - Raion - 05-21-2021

Here's the documentation page with some links to download:

http://irixce.org/xenoware.html

Let me know if anything is broken. I tested it the best I could but bugs are a problem when you self make stuff. I know it's a pretty small group of software, but that was 20 days straight of work 4-6 hours a day.


RE: Xenoware Andromeda (Pre-release) - stormy - 05-22-2021

Nice work! Is there a list of included apps? I can't seem to find any info


RE: Xenoware Andromeda (Pre-release) - Raion - 05-22-2021

Right now in Site Discussion you'll see the core apps are XMMS, Chocolate Doom (includes other doom engine games), GIMP 1.2 and Darkplaces. I'm working on Dropbear (sshd), and a few others to add in an update soon.
There's also tons of libraries like SDL, PCRE, timidity, etc.


RE: Xenoware Andromeda (Pre-release) - mopar5150 - 05-22-2021

(05-22-2021, 03:08 PM)Raion Wrote:  Right now in Site Discussion you'll see the core apps are XMMS, Chocolate Doom (includes other doom engine games), GIMP 1.2 and Darkplaces. I'm working on Dropbear (sshd), and a few others to add in an update soon.
There's also tons of libraries like SDL, PCRE, timidity, etc.
What is involved to get the games installed? 
I don't have a development environment and have never compiled anything in irix.


RE: Xenoware Andromeda (Pre-release) - Raion - 05-22-2021

Download the 4 pkgs listed on the download page:

http://irixce.org/xenoware/

Then run inst -f on each of them or install them with the graphical swmgr

I can't package doom or quake with them, even as shareware, but there's documentation online for chocolate doom (and the other games, chocolate-heretic, chocolate-hexen, chocolate-strife) and darkplaces is pretty complete. You'll need to type them from the terminal as I didn't ship icons for the icon catalog or for the IRIX menu, so for instance:

chocolate-doom -iwad doom.wad would load the iwad named "doom.wad"

darkplaces, you need the id1 directory in home directory with the pak files from quake.

XMMS should support WAV, MP3, MOD, WMA and a bunch of other formats. Would like to get the XMMS FLAC working, but that's ongoing.


RE: Xenoware Andromeda (Pre-release) - mopar5150 - 05-22-2021

(05-22-2021, 05:34 PM)Raion Wrote:  Download the 4 pkgs listed on the download page:

http://irixce.org/xenoware/

Then run inst -f on each of them or install them with the graphical swmgr

I can't package doom or quake with them, even as shareware, but there's documentation online for chocolate doom (and the other games, chocolate-heretic, chocolate-hexen, chocolate-strife) and darkplaces is pretty complete. You'll need to type them from the terminal as I didn't ship icons for the icon catalog or for the IRIX menu, so for instance:

chocolate-doom -iwad doom.wad would load the iwad named "doom.wad"

darkplaces, you need the id1 directory in home directory with the pak files from quake.

XMMS should support WAV, MP3, MOD, WMA and a bunch of other formats. Would like to get the XMMS FLAC working, but that's ongoing.
Thanks! I will take a shot at them.


RE: Xenoware Andromeda (Pre-release) - Noguri - 05-22-2021

I tried myself darkplaces and chocolate-doom & hexen. It is working like a charm Smile


RE: Xenoware Andromeda (Pre-release) - Raion - 05-22-2021

Yay! Let me know if XMMS works. Also try building something you know works and linking against SDL or GTK1


RE: Xenoware Andromeda (Pre-release) - jenna64bit - 05-23-2021

It's going to be a bit, since I'm traveling. That said, I'm excited to try this out on my O2! It has 6.5.30, Freeware & RSE on it. Will definitely be able to poke around a bit for compatibility.

Being as RSE is a lot more like "brew" on the Mac. It is focused lots of ports trying to stay out of the way of the base system. Plus it needs a snazzy 6.5.30 system. I'm assuming these run OK on a decent Indy with 6.5.22? IrixCE and Xenoware being much more integrated is pretty cool too. Back in the early 2000s I was amazed by how nice SGI's package manager was.

Anyway that's enough of my excited rambling for now Smile


RE: Xenoware Andromeda (Pre-release) - Raion - 05-23-2021

So RSE from my POV seems to be a mix of a Linux-style yum/dnf setup, and ports tree because you can build your own SRPMs. I have a lot of experience in RHEL (Never fedora due to my old job)

Xenoware is potentially a bit messy, but there's no other practical way to get programs into the base that users can call from a commandline without having to learn about PATH and other vars. I have used a Unix-like since I was 14, but I didn't learn what a PATH var was until I was 17 -- perhaps that was just me or whatever, but just having commandline *NIX experience doesn't mean you're prepared to do modifications to your system.

I'm not gonna be adding icons once this is ready and I'm satisfied, instead I'll be distributing a Xenoware toolchest file that gets included in the standard IRIX toolchest.

Xenoware is unlikely to be complete, however, until IRIX CE, which I should note I've designed to be very friendly to any type of upper level mods -- even potentially, RSE could be built atop it and not have to pull its own libs in, there's no C++ in the base as of yet, and even so, just a few C++ libs would need to be rebuilt and you guys already appear to do that with libfam and such. That would simplify some of your guys development. IRIXCE targets updating the base, and eventually I plan to do a full repackage of IRIX for each system, but that's gonna take time. Someone at SGUG or here could also potentially make their own distro of IRIXCE if they wanted to -- I'm all for it. Make your own mods as far as I'm concerned!