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I Compiled Some Bullet Physics Demos You Can Try (updated TAR download) - Printable Version

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I Compiled Some Bullet Physics Demos You Can Try (updated TAR download) - synthetix - 05-05-2021

I spent several hours figuring out how to compile the Bullet Physics library demos on IRIX 6.5. I managed to get them working, but I would love to have some help testing to make sure they run without any extra libraries. The performance is generally poor on a 195 MHz Indigo2 R10K, but some run with acceptable frame rates.

   

They're 32 bit, so they should run on R4K and R5K CPUs:

Download Link (tar)


RE: I Compiled Some Bullet Physics Demos You Can Try - Tephran - 05-05-2021

I was able to run it straight out the downloaded zip file on a 2x400 V12/DCD 2G of ram Octane. The performance seemed ok for what scenes that I went through, I'll run through all of them when I have more time.


RE: I Compiled Some Bullet Physics Demos You Can Try - synthetix - 05-05-2021

(05-05-2021, 03:10 PM)Tephran Wrote:  I was able to run it straight out the downloaded zip file on a 2x400 V12/DCD 2G of ram Octane. The performance seemed ok for what scenes that I went through, I'll run through all of them when I have more time.

Awesome. That's good news. My fear was that the demo programs would link with libraries that wouldn't be on others' systems, but it sounds like that's not a problem. If only my CPU had some more horses...


RE: I Compiled Some Bullet Physics Demos You Can Try - Raion - 05-06-2021

Nice nice. how did you compile this? Did you document it? I've not downloaded it yet.

Also if you tar it up you can host it here. I don't allow zips since IRIX can't use them and ZIPs are the most insecure archiving util out there.


RE: I Compiled Some Bullet Physics Demos You Can Try - synthetix - 05-06-2021

(05-06-2021, 01:36 AM)Raion Wrote:  Nice nice. how did you compile this? Did you document it? I've not downloaded it yet.

Also if you tar it up you can host it here. I don't allow zips since IRIX can't use them and ZIPs are the most insecure archiving util out there.

Thanks. It wasn't easy, but short version is I used the Nekoware GCC 3.4.6 and GLUT packages and accompanying GNU tools. I also had to do some manual edits to the configure stuff to get it to work. I didn't install any of the MIPSpro stuff, although I did need some updated headers from the Development Foundation 1.3 CD. If there's enough interest, I can go more into detail.

I updated the download link with a tar archive, so now it should be easy to unpack on a vanilla IRIX install without any need for freeware.


RE: I Compiled Some Bullet Physics Demos You Can Try (updated TAR download) - Raion - 05-06-2021

Nice, so fyi we have MIPSPro on the ftp plus flexlm in the wiki, but I understand using GCC is probably a choice deeper (i.e. you may not want to fix the bad code that MIPSPro will choke on) than surface-level. Tarballs are great.

I suggest definitely writing out a full on documentation with any patches you applied, configure scripts etc. I'm doing the same for my stuff.


RE: I Compiled Some Bullet Physics Demos You Can Try (updated TAR download) - jirka - 05-06-2021

(05-05-2021, 02:28 PM)synthetix Wrote:  The performance is generally poor on a 195 MHz Indigo2 R10K, but some run with acceptable frame rates.

Performance is not that bad on my O2 with 250 MHz R10k (most of them run well). Thanks!


RE: I Compiled Some Bullet Physics Demos You Can Try (updated TAR download) - synthetix - 05-08-2021

(05-06-2021, 06:08 PM)jirka Wrote:  
(05-05-2021, 02:28 PM)synthetix Wrote:  The performance is generally poor on a 195 MHz Indigo2 R10K, but some run with acceptable frame rates.

Performance is not that bad on my O2 with 250 MHz R10k (most of them run well). Thanks!

Nice! I haven't tried them on the 300 MHz R5K machine yet, nor have I tried compiling them in 64 bit (which may help performance). I'll update the post once I get around to it.